Definition of rotation (P-SECO-00046)
The relative static rotation of the new node point about the 3 main axes is specified relative to the previous node in the parameter "linkpoint[i].cs_init.orientation[j][k]" by a 3 x 3 rotation matrix.
matrix.
Variable name | Type | Permitted range | Dimension |
orientation[j][k] | SGN32 | -1 < orientation < 1 | ---- |
j | UNS16 | 0, 1, 2 (matrix row) | ---- |
k | UNS16 | 0, 1, 2 (matrix column) | ---- |
If no rotation is to be executed, specify the
standard matrix (see example).
Example from list:
:
linkpoint[0].name X_AXIS
linkpoint[0].mountpoint GROUND
linkpoint[0].input_log_ax_nr 1
linkpoint[0].cs_init.position[0] 0.000000
linkpoint[0].cs_init.position[1] 0.000000
linkpoint[0].cs_init.position[2] 0.000000
linkpoint[0].cs_init.orientation[0][0] 1.000000
linkpoint[0].cs_init.orientation[0][1] 0.000000
linkpoint[0].cs_init.orientation[0][2] 0.000000
linkpoint[0].cs_init.orientation[1][0] 0.000000
linkpoint[0].cs_init.orientation[1][1] 1.000000
linkpoint[0].cs_init.orientation[1][2] 0.000000
linkpoint[0].cs_init.orientation[2][0] 0.000000
linkpoint[0].cs_init.orientation[2][1] 0.000000
linkpoint[0].cs_init.orientation[2][2] 1.000000
linkpoint[0].trans_rot TRANS_X
linkpoint[0].visible 0
linkpoint[0].inverse 0
: