Definition of translation and rotation

The translation and rotation of a graphical object is executed in the coordinate system structure. This consists of the parameters P-SECO-00025 and P-SECO-00026.

gobject[i].cs.position[j]        where j =0,1,2

gobject[i].cs.orientation[j][k]  where j and k =0,1,2

Example taken from list:

:

gobject[0].name                      Ausleger_Einfach

gobject[0].filename                  Ausleger_01

gobject[0].linkpoint                 A_ACHSE

gobject[0].cs.position[0]            500000

gobject[0].cs.position[1]            0

gobject[0].cs.position[2]            0

gobject[0].cs.orientation[0][0]      1

gobject[0].cs.orientation[0][1]      0

gobject[0].cs.orientation[0][2]      0

gobject[0].cs.orientation[1][0]      0

gobject[0].cs.orientation[1][1]      1

gobject[0].cs.orientation[1][2]      0

gobject[0].cs.orientation[2][0]      0

gobject[0].cs.orientation[2][1]      0

gobject[0].cs.orientation[2][2]      1

gobject[0].key[0]                    Colour

gobject[0].value[0]                  red

gobject[0].key[1]                    Shading

gobject[0].value[1]                  grey

:

If no rotation is to be executed, specify the unit matrix

(see example below).

Example taken from list for unit matrix:

:

gobject[0].name                      Ausleger_Einfach

gobject[0].filename                  Ausleger_01

gobject[0].linkpoint                 A_ACHSE

gobject[0].cs.position[0]            500000

gobject[0].cs.position[1]            0

gobject[0].cs.position[2]            0

gobject[0].cs.orientation[0][0]      1

gobject[0].cs.orientation[0][1]      0

gobject[0].cs.orientation[0][2]      0

gobject[0].cs.orientation[1][0]      0

gobject[0].cs.orientation[1][1]      1

gobject[0].cs.orientation[1][2]      0

gobject[0].cs.orientation[2][0]      0

gobject[0].cs.orientation[2][1]      0

gobject[0].cs.orientation[2][2]      1

gobject[0].key[0]                    Colour

gobject[0].value[0]                  red

gobject[0].key[1]                    Shading

gobject[0].value[1]                  grey

: